Quality Gate / Quality Gate (pull_request) Successful in 7m6s
Instance twelve Blender-scripted glTF models in the cockpit scene and rebuild the cabin around them: gauge panel, sonar, switch panel, alert box, speaker, porthole, hull wall, caged lamps, gas bottle, handrails and side consoles. Presentation only; no domain, application or world rule changes beyond enabling glow in the test environment. - Needles, alert lamps and sonar screen are driven by the existing snapshots; the alert box now carries SYS/ATTN/ALRM. - Depth dial reads percent of certified depth. - Sonar display restyled as a turquoise holographic relief with a shader grid and height scale; SubViewport matches the glass (960x604). - Cabin lighting retuned: warm pooled lamp light, cool porthole rim, lamp shadows, dial backlight. - Procedural stand-ins removed (bulkhead, tanks, consoles, levers, indicator columns, placeholder pipe run, dial face PNGs). - Tests adapted where nodes disappeared; one assertion removed (pipe_segment_count) until the pipe kit is placed. - Model .glb files are committed without LFS; textures Godot extracts next to them at import are ignored. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
81 lines
2.4 KiB
Plaintext
81 lines
2.4 KiB
Plaintext
[gd_scene load_steps=4 format=3]
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[ext_resource type="Script" path="res://game/presentation/sonar/sonar_display.gd" id="1_display"]
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[ext_resource type="Script" path="res://game/presentation/sonar/sonar_relief_renderer.gd" id="2_renderer"]
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[sub_resource type="StyleBoxFlat" id="ExpandedStyle"]
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bg_color = Color(0.008, 0.02, 0.025, 0.98)
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border_width_left = 2
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border_width_top = 2
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border_width_right = 2
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border_width_bottom = 2
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border_color = Color(0.18, 0.68, 0.7, 1)
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content_margin_left = 10.0
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content_margin_top = 10.0
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content_margin_right = 10.0
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content_margin_bottom = 10.0
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[node name="SonarDisplay" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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script = ExtResource("1_display")
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[node name="SonarReliefRenderer" type="SubViewport" parent="."]
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unique_name_in_owner = true
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size = Vector2i(960, 604)
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render_target_update_mode = 4
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script = ExtResource("2_renderer")
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[node name="ExpandedPanel" type="PanelContainer" parent="."]
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unique_name_in_owner = true
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -530.0
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offset_top = -326.0
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offset_right = 530.0
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offset_bottom = 326.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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theme_override_styles/panel = SubResource("ExpandedStyle")
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[node name="Layout" type="VBoxContainer" parent="ExpandedPanel"]
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layout_mode = 2
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mouse_filter = 2
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[node name="Title" type="Label" parent="ExpandedPanel/Layout"]
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layout_mode = 2
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theme_override_colors/font_color = Color(0.42, 0.9, 0.91, 1)
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theme_override_font_sizes/font_size = 22
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text = "SONAR BATHYMÉTRIQUE · CAP VERS LE HAUT"
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[node name="ExpandedView" type="TextureRect" parent="ExpandedPanel/Layout"]
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unique_name_in_owner = true
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custom_minimum_size = Vector2(1038, 556)
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layout_mode = 2
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texture_filter = 1
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expand_mode = 1
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stretch_mode = 5
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mouse_filter = 2
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[node name="StatusLabel" type="Label" parent="ExpandedPanel/Layout"]
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unique_name_in_owner = true
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layout_mode = 2
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theme_override_colors/font_color = Color(0.7, 0.82, 0.78, 1)
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theme_override_font_sizes/font_size = 16
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text = "SONAR PRÊT · F POUR ÉMETTRE"
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[node name="Legend" type="Label" parent="ExpandedPanel/Layout"]
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layout_mode = 2
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theme_override_colors/font_color = Color(0.58, 0.7, 0.71, 1)
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text = "TURQUOISE SOMBRE PROFOND · CYAN CLAIR HAUTEUR · ORANGE ANOMALIE · NOIR INCONNU · TAB FERMER"
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