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Ransom-s-wake/game/presentation/cockpit/cockpit_interior.tscn
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[gd_scene load_steps=19 format=3]
[ext_resource type="Script" path="res://game/presentation/cockpit/cockpit_instrument_panel.gd" id="1_instruments"]
[sub_resource type="StandardMaterial3D" id="SteelMaterial"]
albedo_color = Color(0.095, 0.12, 0.12, 1)
metallic = 0.82
roughness = 0.34
[sub_resource type="StandardMaterial3D" id="PaintedMaterial"]
albedo_color = Color(0.085, 0.185, 0.19, 1)
metallic = 0.58
roughness = 0.48
[sub_resource type="StandardMaterial3D" id="BrassMaterial"]
albedo_color = Color(0.36, 0.24, 0.075, 1)
metallic = 0.78
roughness = 0.31
[sub_resource type="StandardMaterial3D" id="RubberMaterial"]
albedo_color = Color(0.018, 0.024, 0.025, 1)
roughness = 0.88
[sub_resource type="StandardMaterial3D" id="GlassMaterial"]
transparency = 1
shading_mode = 0
albedo_color = Color(0.12, 0.42, 0.47, 0.09)
metallic = 0.12
roughness = 0.08
cull_mode = 2
[sub_resource type="StandardMaterial3D" id="ScreenMaterial"]
albedo_color = Color(0.006, 0.025, 0.028, 1)
metallic = 0.15
roughness = 0.22
emission_enabled = true
emission = Color(0.008, 0.07, 0.075, 1)
emission_energy_multiplier = 1.7
[sub_resource type="StandardMaterial3D" id="CyanMaterial"]
shading_mode = 0
albedo_color = Color(0.2, 0.78, 0.82, 1)
emission_enabled = true
emission = Color(0.12, 0.72, 0.76, 1)
emission_energy_multiplier = 3.2
[sub_resource type="StandardMaterial3D" id="AmberMaterial"]
shading_mode = 0
albedo_color = Color(0.95, 0.52, 0.08, 1)
emission_enabled = true
emission = Color(0.95, 0.33, 0.02, 1)
emission_energy_multiplier = 2.6
[sub_resource type="StandardMaterial3D" id="RedMaterial"]
shading_mode = 0
albedo_color = Color(0.82, 0.08, 0.045, 1)
emission_enabled = true
emission = Color(0.92, 0.055, 0.025, 1)
emission_energy_multiplier = 2.8
[sub_resource type="BoxMesh" id="UnitBoxMesh"]
size = Vector3(1, 1, 1)
[sub_resource type="TorusMesh" id="PortholeTorusMesh"]
inner_radius = 0.56
outer_radius = 0.71
rings = 48
ring_segments = 16
[sub_resource type="CylinderMesh" id="GlassCylinderMesh"]
top_radius = 0.56
bottom_radius = 0.56
height = 0.012
radial_segments = 64
[sub_resource type="CylinderMesh" id="BoltMesh"]
top_radius = 0.026
bottom_radius = 0.026
height = 0.045
radial_segments = 12
[sub_resource type="QuadMesh" id="ScreenQuadMesh"]
size = Vector2(1, 1)
[sub_resource type="CylinderMesh" id="LeverMesh"]
top_radius = 0.018
bottom_radius = 0.023
height = 0.24
radial_segments = 12
[sub_resource type="SphereMesh" id="KnobMesh"]
radius = 0.046
height = 0.092
radial_segments = 16
rings = 8
[sub_resource type="CylinderMesh" id="DialMesh"]
top_radius = 0.105
bottom_radius = 0.105
height = 0.035
radial_segments = 32
[node name="CockpitInterior" type="Node3D"]
script = ExtResource("1_instruments")
[node name="CabinShell" type="Node3D" parent="."]
[node name="LeftWall" type="MeshInstance3D" parent="CabinShell"]
position = Vector3(-1.03, 0.24, -0.15)
scale = Vector3(0.16, 1.82, 2.7)
mesh = SubResource("UnitBoxMesh")
material_override = SubResource("PaintedMaterial")
[node name="RightWall" type="MeshInstance3D" parent="CabinShell"]
position = Vector3(1.03, 0.24, -0.15)
scale = Vector3(0.16, 1.82, 2.7)
mesh = SubResource("UnitBoxMesh")
material_override = SubResource("PaintedMaterial")
[node name="Ceiling" type="MeshInstance3D" parent="CabinShell"]
position = Vector3(0, 1.22, -0.2)
scale = Vector3(2.15, 0.16, 2.6)
mesh = SubResource("UnitBoxMesh")
material_override = SubResource("SteelMaterial")
[node name="Floor" type="MeshInstance3D" parent="CabinShell"]
position = Vector3(0, -0.7, -0.1)
scale = Vector3(2.05, 0.18, 2.5)
mesh = SubResource("UnitBoxMesh")
material_override = SubResource("RubberMaterial")
[node name="RearBulkhead" type="MeshInstance3D" parent="CabinShell"]
position = Vector3(0, 0.22, 1.08)
scale = Vector3(2.08, 1.75, 0.16)
mesh = SubResource("UnitBoxMesh")
material_override = SubResource("SteelMaterial")
[node name="LeftRib" type="MeshInstance3D" parent="CabinShell"]
position = Vector3(-0.88, 0.26, -0.45)
scale = Vector3(0.11, 1.75, 0.18)
mesh = SubResource("UnitBoxMesh")
material_override = SubResource("BrassMaterial")
[node name="RightRib" type="MeshInstance3D" parent="CabinShell"]
position = Vector3(0.88, 0.26, -0.45)
scale = Vector3(0.11, 1.75, 0.18)
mesh = SubResource("UnitBoxMesh")
material_override = SubResource("BrassMaterial")
[node name="CeilingRib" type="MeshInstance3D" parent="CabinShell"]
position = Vector3(0, 1.05, -0.45)
scale = Vector3(1.82, 0.1, 0.18)
mesh = SubResource("UnitBoxMesh")
material_override = SubResource("BrassMaterial")
[node name="PortholeAssembly" type="Node3D" parent="."]
position = Vector3(0, 0.47, -1.32)
[node name="LeftBulkhead" type="MeshInstance3D" parent="PortholeAssembly"]
position = Vector3(-0.94, 0, 0)
scale = Vector3(0.6, 1.82, 0.2)
mesh = SubResource("UnitBoxMesh")
material_override = SubResource("SteelMaterial")
[node name="RightBulkhead" type="MeshInstance3D" parent="PortholeAssembly"]
position = Vector3(0.94, 0, 0)
scale = Vector3(0.6, 1.82, 0.2)
mesh = SubResource("UnitBoxMesh")
material_override = SubResource("SteelMaterial")
[node name="TopBulkhead" type="MeshInstance3D" parent="PortholeAssembly"]
position = Vector3(0, 0.91, 0)
scale = Vector3(1.55, 0.52, 0.2)
mesh = SubResource("UnitBoxMesh")
material_override = SubResource("SteelMaterial")
[node name="BottomBulkhead" type="MeshInstance3D" parent="PortholeAssembly"]
position = Vector3(0, -0.91, 0)
scale = Vector3(1.55, 0.52, 0.2)
mesh = SubResource("UnitBoxMesh")
material_override = SubResource("SteelMaterial")
[node name="WindowFrame" type="MeshInstance3D" parent="PortholeAssembly"]
unique_name_in_owner = true
rotation_degrees = Vector3(90, 0, 0)
mesh = SubResource("PortholeTorusMesh")
material_override = SubResource("BrassMaterial")
[node name="RubberSeal" type="MeshInstance3D" parent="PortholeAssembly"]
scale = Vector3(0.91, 0.91, 0.91)
rotation_degrees = Vector3(90, 0, 0)
mesh = SubResource("PortholeTorusMesh")
material_override = SubResource("RubberMaterial")
[node name="WindowGlass" type="MeshInstance3D" parent="PortholeAssembly"]
position = Vector3(0, 0, -0.01)
rotation_degrees = Vector3(90, 0, 0)
cast_shadow = 0
mesh = SubResource("GlassCylinderMesh")
material_override = SubResource("GlassMaterial")
[node name="BoltTop" type="MeshInstance3D" parent="PortholeAssembly"]
position = Vector3(0, 0.665, 0.1)
rotation_degrees = Vector3(90, 0, 0)
mesh = SubResource("BoltMesh")
material_override = SubResource("SteelMaterial")
[node name="BoltBottom" type="MeshInstance3D" parent="PortholeAssembly"]
position = Vector3(0, -0.665, 0.1)
rotation_degrees = Vector3(90, 0, 0)
mesh = SubResource("BoltMesh")
material_override = SubResource("SteelMaterial")
[node name="BoltLeft" type="MeshInstance3D" parent="PortholeAssembly"]
position = Vector3(-0.665, 0, 0.1)
rotation_degrees = Vector3(90, 0, 0)
mesh = SubResource("BoltMesh")
material_override = SubResource("SteelMaterial")
[node name="BoltRight" type="MeshInstance3D" parent="PortholeAssembly"]
position = Vector3(0.665, 0, 0.1)
rotation_degrees = Vector3(90, 0, 0)
mesh = SubResource("BoltMesh")
material_override = SubResource("SteelMaterial")
[node name="BoltUpperLeft" type="MeshInstance3D" parent="PortholeAssembly"]
position = Vector3(-0.47, 0.47, 0.1)
rotation_degrees = Vector3(90, 0, 0)
mesh = SubResource("BoltMesh")
material_override = SubResource("SteelMaterial")
[node name="BoltUpperRight" type="MeshInstance3D" parent="PortholeAssembly"]
position = Vector3(0.47, 0.47, 0.1)
rotation_degrees = Vector3(90, 0, 0)
mesh = SubResource("BoltMesh")
material_override = SubResource("SteelMaterial")
[node name="BoltLowerLeft" type="MeshInstance3D" parent="PortholeAssembly"]
position = Vector3(-0.47, -0.47, 0.1)
rotation_degrees = Vector3(90, 0, 0)
mesh = SubResource("BoltMesh")
material_override = SubResource("SteelMaterial")
[node name="BoltLowerRight" type="MeshInstance3D" parent="PortholeAssembly"]
position = Vector3(0.47, -0.47, 0.1)
rotation_degrees = Vector3(90, 0, 0)
mesh = SubResource("BoltMesh")
material_override = SubResource("SteelMaterial")
[node name="Dashboard" type="Node3D" parent="."]
unique_name_in_owner = true
position = Vector3(0, 0.05, -1.22)
rotation_degrees = Vector3(-12, 0, 0)
[node name="MainPanel" type="MeshInstance3D" parent="Dashboard"]
scale = Vector3(1.56, 0.44, 0.14)
mesh = SubResource("UnitBoxMesh")
material_override = SubResource("PaintedMaterial")
[node name="ResourcesFrame" type="MeshInstance3D" parent="Dashboard"]
position = Vector3(-0.5, 0.03, 0.088)
scale = Vector3(0.45, 0.31, 0.025)
mesh = SubResource("UnitBoxMesh")
material_override = SubResource("BrassMaterial")
[node name="ResourcesScreen" type="MeshInstance3D" parent="Dashboard"]
position = Vector3(-0.5, 0.03, 0.102)
scale = Vector3(0.41, 0.27, 1)
mesh = SubResource("ScreenQuadMesh")
material_override = SubResource("ScreenMaterial")
[node name="ResourcesLabel" type="Label3D" parent="Dashboard"]
unique_name_in_owner = true
position = Vector3(-0.5, 0.03, 0.108)
pixel_size = 0.00115
font_size = 20
outline_size = 2
text = "BATTERIE\n— / — kWh\n— kW\n\nOXYGÈNE\n— / — L\n— L/min"
modulate = Color(0.45, 0.89, 0.9, 1)
[node name="NavigationFrame" type="MeshInstance3D" parent="Dashboard"]
position = Vector3(0, 0.03, 0.088)
scale = Vector3(0.4, 0.31, 0.025)
mesh = SubResource("UnitBoxMesh")
material_override = SubResource("BrassMaterial")
[node name="NavigationScreen" type="MeshInstance3D" parent="Dashboard"]
position = Vector3(0, 0.03, 0.102)
scale = Vector3(0.36, 0.27, 1)
mesh = SubResource("ScreenQuadMesh")
material_override = SubResource("ScreenMaterial")
[node name="NavigationLabel" type="Label3D" parent="Dashboard"]
unique_name_in_owner = true
position = Vector3(0, 0.03, 0.108)
pixel_size = 0.00115
font_size = 20
outline_size = 2
text = "PROFONDEUR\n— m\nMAX. — m\n\nVITESSE\n— m/s"
modulate = Color(0.45, 0.89, 0.9, 1)
[node name="IntegrityFrame" type="MeshInstance3D" parent="Dashboard"]
position = Vector3(0.5, 0.03, 0.088)
scale = Vector3(0.45, 0.31, 0.025)
mesh = SubResource("UnitBoxMesh")
material_override = SubResource("BrassMaterial")
[node name="IntegrityScreen" type="MeshInstance3D" parent="Dashboard"]
position = Vector3(0.5, 0.03, 0.102)
scale = Vector3(0.41, 0.27, 1)
mesh = SubResource("ScreenQuadMesh")
material_override = SubResource("ScreenMaterial")
[node name="IntegrityLabel" type="Label3D" parent="Dashboard"]
unique_name_in_owner = true
position = Vector3(0.5, 0.03, 0.108)
pixel_size = 0.00115
font_size = 20
outline_size = 2
text = "COQUE\n— / —\n\nPRESSION\n— / — bar"
modulate = Color(0.45, 0.89, 0.9, 1)
[node name="ReturnLabel" type="Label3D" parent="Dashboard"]
unique_name_in_owner = true
position = Vector3(0.32, 0.205, 0.108)
pixel_size = 0.00082
font_size = 15
outline_size = 2
text = "RETOUR · INCONNU"
modulate = Color(1, 0.75, 0.2, 1)
[node name="StatusLabel" type="Label3D" parent="Dashboard"]
unique_name_in_owner = true
position = Vector3(-0.34, 0.205, 0.108)
pixel_size = 0.00082
font_size = 15
outline_size = 2
text = "SYSTÈMES · NORMAL"
modulate = Color(0.45, 0.89, 0.9, 1)
[node name="LeftConsole" type="MeshInstance3D" parent="."]
position = Vector3(-0.82, -0.23, -1.19)
rotation_degrees = Vector3(-8, 18, 4)
scale = Vector3(0.32, 0.16, 0.56)
mesh = SubResource("UnitBoxMesh")
material_override = SubResource("PaintedMaterial")
[node name="RightConsole" type="MeshInstance3D" parent="."]
position = Vector3(0.82, -0.23, -1.19)
rotation_degrees = Vector3(-8, -18, -4)
scale = Vector3(0.32, 0.16, 0.56)
mesh = SubResource("UnitBoxMesh")
material_override = SubResource("PaintedMaterial")
[node name="ThrottleLever" type="MeshInstance3D" parent="."]
position = Vector3(-0.79, -0.06, -1.13)
rotation_degrees = Vector3(18, 0, -10)
scale = Vector3(0.72, 0.72, 0.72)
mesh = SubResource("LeverMesh")
material_override = SubResource("SteelMaterial")
[node name="ThrottleKnob" type="MeshInstance3D" parent="."]
position = Vector3(-0.81, 0.025, -1.1)
scale = Vector3(0.72, 0.72, 0.72)
mesh = SubResource("KnobMesh")
material_override = SubResource("BrassMaterial")
[node name="VerticalLever" type="MeshInstance3D" parent="."]
position = Vector3(0.79, -0.06, -1.13)
rotation_degrees = Vector3(18, 0, 10)
scale = Vector3(0.72, 0.72, 0.72)
mesh = SubResource("LeverMesh")
material_override = SubResource("SteelMaterial")
[node name="VerticalKnob" type="MeshInstance3D" parent="."]
position = Vector3(0.81, 0.025, -1.1)
scale = Vector3(0.72, 0.72, 0.72)
mesh = SubResource("KnobMesh")
material_override = SubResource("BrassMaterial")
[node name="SonarMonitor" type="Node3D" parent="."]
position = Vector3(0.72, 0.4, -1.24)
rotation_degrees = Vector3(-5, -22, -2)
[node name="Housing" type="MeshInstance3D" parent="SonarMonitor"]
scale = Vector3(0.32, 0.24, 0.08)
mesh = SubResource("UnitBoxMesh")
material_override = SubResource("RubberMaterial")
[node name="SonarScreen" type="MeshInstance3D" parent="SonarMonitor"]
unique_name_in_owner = true
position = Vector3(0, 0.025, 0.06)
scale = Vector3(0.265, 0.165, 1)
mesh = SubResource("ScreenQuadMesh")
material_override = SubResource("ScreenMaterial")
[node name="SonarPlaceholder" type="Label3D" parent="SonarMonitor"]
unique_name_in_owner = true
position = Vector3(0, 0.025, 0.068)
pixel_size = 0.0009
font_size = 16
outline_size = 2
text = "SONAR\nMODULE EN ATTENTE"
modulate = Color(0.34, 0.6, 0.6, 1)
[node name="EmergencyDial" type="MeshInstance3D" parent="."]
position = Vector3(-0.6, 0.39, -1.15)
scale = Vector3(0.38, 0.38, 0.38)
rotation_degrees = Vector3(90, 0, 0)
mesh = SubResource("DialMesh")
material_override = SubResource("RedMaterial")
[node name="EmergencyLabel" type="Label3D" parent="."]
position = Vector3(-0.6, 0.3, -1.125)
pixel_size = 0.0009
font_size = 15
outline_size = 2
text = "ÉJECTION · X"
modulate = Color(1, 0.48, 0.38, 1)
[node name="CyanIndicator" type="MeshInstance3D" parent="."]
position = Vector3(-0.15, 0.305, -1.11)
scale = Vector3(0.25, 0.25, 0.25)
mesh = SubResource("KnobMesh")
material_override = SubResource("CyanMaterial")
[node name="AmberIndicator" type="MeshInstance3D" parent="."]
position = Vector3(0, 0.305, -1.11)
scale = Vector3(0.25, 0.25, 0.25)
mesh = SubResource("KnobMesh")
material_override = SubResource("AmberMaterial")
[node name="RedIndicator" type="MeshInstance3D" parent="."]
position = Vector3(0.15, 0.305, -1.11)
scale = Vector3(0.25, 0.25, 0.25)
mesh = SubResource("KnobMesh")
material_override = SubResource("RedMaterial")
[node name="CabinLight" type="OmniLight3D" parent="."]
position = Vector3(0, 0.92, -0.28)
light_color = Color(0.42, 0.75, 0.74, 1)
light_energy = 2.2
shadow_enabled = true
omni_range = 3.3
[node name="PanelLight" type="OmniLight3D" parent="."]
position = Vector3(0, 0.18, -0.63)
light_color = Color(0.23, 0.72, 0.76, 1)
light_energy = 0.8
shadow_enabled = false
omni_range = 1.35