fix(sites): construct TerrainHeightField with new() in from_data

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
This commit is contained in:
OlivierandClaude Haiku 4.5 committed 2026-10-06 19:57:11 +02:00
1 parent 084b663d63
commit 84e66d304a
1 file changed
+1 -2
+1 -2
View File
@@ -12,8 +12,7 @@ var _maximum_elevation_m := 0.0
static func from_data(data: SiteTerrainData) -> TerrainHeightField: static func from_data(data: SiteTerrainData) -> TerrainHeightField:
if data == null or not data.validation_error().is_empty(): if data == null or not data.validation_error().is_empty():
return null return null
var script_class = load("res://game/domain/sites/terrain_height_field.gd") var field := TerrainHeightField.new()
var field: TerrainHeightField = script_class.new()
field._data = data field._data = data
field._minimum_elevation_m = data.elevations_m[0] field._minimum_elevation_m = data.elevations_m[0]
field._maximum_elevation_m = data.elevations_m[0] field._maximum_elevation_m = data.elevations_m[0]