Olivier and Claude Haiku 4.5
84e66d304a
fix(sites): construct TerrainHeightField with new() in from_data
...
Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com >
2026-10-06 19:57:11 +02:00
Olivier and Claude Haiku 4.5
084b663d63
feat(sites): playable bounds rule with typed status
...
Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com >
2026-10-06 19:55:19 +02:00
Olivier and Claude Haiku 4.5
506f6dd0c8
feat(sites): typed dive site definition with placements and routes
...
Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com >
2026-10-06 19:52:24 +02:00
Olivier and Claude Haiku 4.5
1c1f0b87da
feat(sites): typed terrain data and height field sampler
...
Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com >
2026-10-06 19:45:21 +02:00
Olivier and Claude Haiku 4.5
fdbfd773e2
feat(sonar): add SAND terrain material
...
Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com >
2026-10-06 19:40:10 +02:00
Olivier and Claude Fable 5.1
41c86a408e
fix(scripts): normalise rg paths with sed instead of --path-separator
...
MSYS mangles the single-byte separator argument on Windows, and the swallowed
rg error made the Input check pass vacuously.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
2026-10-06 19:37:56 +02:00
Olivier and Claude Fable 5.1
4da0ce3525
docs: ADR 0012 authored heightfield dive sites
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
2026-10-06 19:36:31 +02:00
Olivier and Claude Fable 5.1
79484643a2
fix(scripts): make the Input access check path-separator agnostic
...
ripgrep prints backslash paths on Windows, so the infrastructure/input
exclusion never matched and the architecture check failed on a clean tree.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
2026-10-06 19:35:12 +02:00
Olivier and Claude Fable 5.1
bd1d75fec2
chore: ignore SDD workspace directory
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
2026-10-06 19:33:57 +02:00
Olivier and Claude Fable 5.1
1409d7f565
docs: terrain site zone I spec and implementation plan
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
2026-10-06 19:30:36 +02:00
chindit
912123087f
Initialize Godot imports in quality gate
Quality Gate / Quality Gate (push) Successful in 2m55s
2026-10-06 08:43:39 +02:00
chindit
22235a9c2d
Fix Godot archive checksum
Quality Gate / Quality Gate (push) Failing after 19s
2026-10-06 08:39:40 +02:00
chindit
91b2556d5a
Target existing production runner
Quality Gate / Quality Gate (push) Failing after 12s
2026-10-06 08:23:48 +02:00
chindit
9c1209eac0
Run quality gate on native Arch runner
Quality Gate / Quality Gate (push) Canceled after 0s
2026-10-06 08:14:46 +02:00
chindit
14cb687f7d
Add Gitea quality gate workflow
Quality Gate / Quality Gate (push) Canceled after 0s
2026-10-06 08:08:50 +02:00
chindit
b6f6b53a70
Render bathymetric sonar surface
2026-10-06 07:59:50 +02:00
chindit
fdebbafeae
Build validated industrial submarine cockpit
2026-10-04 10:39:56 +02:00
chindit
dffe790926
Reframe cockpit around industrial reference
2026-10-04 09:50:41 +02:00
chindit
c2b3ac42a3
Refine cockpit porthole and indicators
2026-10-04 09:30:12 +02:00
chindit
53288b48c8
Integrate gauges into cockpit dashboard
2026-10-03 09:40:36 +02:00
chindit
0b79bf9b82
Add realistic cockpit surface textures
2026-10-03 09:30:56 +02:00
chindit
5455ae7928
Improve production cockpit realism
2026-10-03 09:17:27 +02:00
chindit
7613daee84
Add production bathymetric sonar slice
2026-10-02 15:52:11 +02:00
chindit
a18e82eb44
Implement production vertical slice foundation
2026-10-02 15:27:48 +02:00
chindit
9d4a89f355
Define vertical slice technical plan
2026-08-07 15:44:33 +02:00
chindit
c38e09a663
Validate POC A and POC B foundations
2026-08-07 13:31:21 +02:00
chindit
44fd4b4b43
Add General plan
2026-08-03 13:38:04 +02:00