Files
Ransom-s-wake/game/domain/dive/dive_alert_state.gd

24 lines
580 B
GDScript

class_name DiveAlertState
extends RefCounted
const DiveAlertLevel = preload("res://game/domain/dive/dive_alert_level.gd")
var oxygen: DiveAlertLevel.Value
var battery: DiveAlertLevel.Value
var hull: DiveAlertLevel.Value
var depth: DiveAlertLevel.Value
var maximum: DiveAlertLevel.Value
func _init(
p_oxygen: DiveAlertLevel.Value,
p_battery: DiveAlertLevel.Value,
p_hull: DiveAlertLevel.Value,
p_depth: DiveAlertLevel.Value
) -> void:
oxygen = p_oxygen
battery = p_battery
hull = p_hull
depth = p_depth
maximum = DiveAlertLevel.highest([oxygen, battery, hull, depth])