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# Cockpit texture provenance
These textures were generated specifically for Ransom's Wake on 3 October 2026
with OpenAI's built-in image generation tool. No third-party image was used as
an input or reference.
## `naval_painted_steel_albedo.png`
Prompt summary: seamless, orthographic PBR-style albedo of dark blue-green
naval painted steel, with restrained salt-air oxidation, micro-scratches,
paint chips and grime; neutral illumination; no borders, rivets, text or
watermark.
## `analog_gauge_face_albedo.png`
Prompt summary: orthographic vintage naval gauge face in aged ivory enamel,
with fine crazing, soot, speckling and a faint printed arc; no bezel, needle,
hub, glass, text, numbers, logo or watermark.
Both source outputs were resized to 1024 × 1024 and stripped of metadata for
runtime use. The original generated outputs remain in the local Codex image
generation store and are not required by the game.
## Dedicated instrument faces
`oxygen_gauge_face_albedo_v2.png`, `battery_gauge_face_albedo_v2.png`,
`hull_gauge_face_albedo_v2.png` and `depth_gauge_face_albedo_v2.png` were
generated on 4 October 2026 with the same built-in tool. The approved cockpit
target and then the oxygen face were used only as project-owned style
references.
Prompt summary: orthographic mechanical submarine gauges in aged ivory enamel,
with exact French labels and units, dense numerical scales, restrained patina,
and green, amber and red operating sectors. The generated needles, bezels and
glass were explicitly excluded because those parts are modeled and animated in
Godot. The source outputs were resized to 1024 × 1024 and given a circular alpha
mask for flat, distortion-free mounting inside the physical bezels.