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Ransom-s-wake/scripts/check_architecture.sh
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#!/usr/bin/env bash
set -euo pipefail
SCRIPT_DIRECTORY="$(CDPATH= cd -- "$(dirname -- "$0")" && pwd)"
PROJECT_DIRECTORY="$(CDPATH= cd -- "$SCRIPT_DIRECTORY/.." && pwd)"
cd "$PROJECT_DIRECTORY"
failure_count=0
fail_with_matches() {
local label="$1"
local matches="$2"
if [ -n "$matches" ]; then
printf 'ARCHITECTURE ERROR: %s\n%s\n' "$label" "$matches"
failure_count=$((failure_count + 1))
fi
}
if ! rg -q 'config/features=.*"Forward Plus"' project.godot; then
fail_with_matches \
"production project must declare Forward Plus" \
"project.godot does not declare the Forward Plus feature"
fi
renderer_overrides="$(rg -n '^renderer/rendering_method' project.godot || true)"
fail_with_matches "production project overrides its Forward+ renderer" "$renderer_overrides"
autoload_entries="$({
awk '
/^\[autoload\]$/ { in_autoload = 1; next }
/^\[/ { in_autoload = 0 }
in_autoload && /^[^;[:space:]][^=]*=/ { print NR ":" $0 }
' project.godot
} || true)"
fail_with_matches "custom autoloads require an ADR" "$autoload_entries"
source_directories="src tests"
if [ -d game ]; then
source_directories="$source_directories game"
fi
duplicate_classes="$(
rg --no-filename -o \
'^[[:space:]]*class_name[[:space:]]+[A-Za-z_][A-Za-z0-9_]*' \
$source_directories 2>/dev/null \
| awk '{print $2}' \
| sort \
| uniq -d \
|| true
)"
fail_with_matches "duplicate class_name declarations" "$duplicate_classes"
if [ -d game ]; then
prototype_imports="$(rg -n 'res://(src|scenes)/' game --glob '*.gd' || true)"
fail_with_matches "production imports prototype code or scenes" "$prototype_imports"
test_imports="$(rg -n 'res://tests/' game --glob '*.gd' || true)"
fail_with_matches "production imports test code" "$test_imports"
poc_references="$(rg -n 'poc_[ab]|POC_[AB]' game --glob '*.gd' --glob '*.tscn' || true)"
fail_with_matches "production contains a prototype dependency" "$poc_references"
if [ -d game/domain ]; then
domain_nodes="$(
rg -n '^extends[[:space:]]+(Node|Node2D|Node3D|Control|CanvasLayer|CharacterBody3D|SubViewport)' \
game/domain --glob '*.gd' || true
)"
fail_with_matches "domain extends scene-tree or presentation nodes" "$domain_nodes"
domain_dependencies="$(
rg -n 'res://game/(application|world|presentation|infrastructure|composition)/' \
game/domain --glob '*.gd' || true
)"
fail_with_matches "domain depends on an outer layer" "$domain_dependencies"
fi
if [ -d game/application ]; then
application_dependencies="$(
rg -n 'res://game/(world|presentation|infrastructure|composition)/' \
game/application --glob '*.gd' || true
)"
fail_with_matches "application depends on an adapter layer" "$application_dependencies"
fi
if [ -d game/world ]; then
world_dependencies="$(
rg -n 'res://game/(presentation|infrastructure|composition)/' \
game/world --glob '*.gd' || true
)"
fail_with_matches "world depends on presentation or infrastructure" "$world_dependencies"
fi
if [ -d game/presentation ]; then
presentation_dependencies="$(
rg -n 'res://game/(world|infrastructure|composition)/' \
game/presentation --glob '*.gd' || true
)"
fail_with_matches "presentation depends on a concrete adapter" "$presentation_dependencies"
fi
if [ -d game/infrastructure ]; then
infrastructure_dependencies="$(
rg -n 'res://game/(world|presentation|composition)/' \
game/infrastructure --glob '*.gd' || true
)"
fail_with_matches "infrastructure depends on world or presentation" "$infrastructure_dependencies"
fi
input_violations="$(
rg -n '\bInput\.' game --glob '*.gd' \
| rg -v '^game/infrastructure/input/' \
|| true
)"
fail_with_matches "direct Input access outside infrastructure/input" "$input_violations"
fi
if [ "$failure_count" -ne 0 ]; then
printf 'Architecture checks: %d failure(s).\n' "$failure_count"
exit 1
fi
printf 'Architecture checks: passed.\n'