Files
Ransom-s-wake/game/domain/sites/site_terrain_data.gd
T
2026-10-06 19:45:21 +02:00

45 lines
1.7 KiB
GDScript

class_name SiteTerrainData
extends Resource
const SonarMaterial = preload("res://game/domain/sonar/sonar_material.gd")
## Regular single-surface heightfield. Column grows with world +X (east),
## row grows with world +Z (south). Elevations are world Y in metres.
@export var columns: int = 0
@export var rows: int = 0
@export var cell_size_m: float = 1.0
@export var origin_x_m: float = 0.0
@export var origin_z_m: float = 0.0
@export var elevations_m := PackedFloat32Array()
@export var materials := PackedByteArray()
@export var rock_reflectivity: float = 0.72
@export var sand_reflectivity: float = 0.45
func index_of(column: int, row: int) -> int:
return row * columns + column
func validation_error() -> String:
if columns < 2 or rows < 2:
return "terrain needs at least 2 columns and 2 rows"
if not is_finite(cell_size_m) or cell_size_m <= 0.0:
return "terrain cell size must be positive"
if not is_finite(origin_x_m) or not is_finite(origin_z_m):
return "terrain origin must be finite"
var cell_count := columns * rows
if elevations_m.size() != cell_count:
return "terrain elevation count does not match the grid"
if materials.size() != cell_count:
return "terrain material count does not match the grid"
for elevation: float in elevations_m:
if not is_finite(elevation):
return "terrain elevations must be finite"
for material: int in materials:
if not SonarMaterial.is_terrain(material):
return "terrain materials must be rock or sand"
for reflectivity: float in [rock_reflectivity, sand_reflectivity]:
if not is_finite(reflectivity) or reflectivity <= 0.0 or reflectivity > 1.0:
return "terrain reflectivity must be within ]0, 1]"
return ""