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Ransom-s-wake/game/presentation/cockpit/assets/README.md
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Cockpit texture provenance

These textures were generated specifically for Ransom's Wake on 3 October 2026 with OpenAI's built-in image generation tool. No third-party image was used as an input or reference.

naval_painted_steel_albedo.png

Prompt summary: seamless, orthographic PBR-style albedo of dark blue-green naval painted steel, with restrained salt-air oxidation, micro-scratches, paint chips and grime; neutral illumination; no borders, rivets, text or watermark.

analog_gauge_face_albedo.png

Prompt summary: orthographic vintage naval gauge face in aged ivory enamel, with fine crazing, soot, speckling and a faint printed arc; no bezel, needle, hub, glass, text, numbers, logo or watermark.

Both source outputs were resized to 1024 × 1024 and stripped of metadata for runtime use. The original generated outputs remain in the local Codex image generation store and are not required by the game.

Dedicated instrument faces

oxygen_gauge_face_albedo_v2.png, battery_gauge_face_albedo_v2.png, hull_gauge_face_albedo_v2.png and depth_gauge_face_albedo_v2.png were generated on 4 October 2026 with the same built-in tool. The approved cockpit target and then the oxygen face were used only as project-owned style references.

Prompt summary: orthographic mechanical submarine gauges in aged ivory enamel, with exact French labels and units, dense numerical scales, restrained patina, and green, amber and red operating sectors. The generated needles, bezels and glass were explicitly excluded because those parts are modeled and animated in Godot. The source outputs were resized to 1024 × 1024 and given a circular alpha mask for flat, distortion-free mounting inside the physical bezels.