38 lines
1.7 KiB
Markdown
38 lines
1.7 KiB
Markdown
# Cockpit texture provenance
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These textures were generated specifically for Ransom's Wake on 3 October 2026
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with OpenAI's built-in image generation tool. No third-party image was used as
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an input or reference.
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## `naval_painted_steel_albedo.png`
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Prompt summary: seamless, orthographic PBR-style albedo of dark blue-green
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naval painted steel, with restrained salt-air oxidation, micro-scratches,
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paint chips and grime; neutral illumination; no borders, rivets, text or
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watermark.
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## `analog_gauge_face_albedo.png`
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Prompt summary: orthographic vintage naval gauge face in aged ivory enamel,
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with fine crazing, soot, speckling and a faint printed arc; no bezel, needle,
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hub, glass, text, numbers, logo or watermark.
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Both source outputs were resized to 1024 × 1024 and stripped of metadata for
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runtime use. The original generated outputs remain in the local Codex image
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generation store and are not required by the game.
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## Dedicated instrument faces
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`oxygen_gauge_face_albedo_v2.png`, `battery_gauge_face_albedo_v2.png`,
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`hull_gauge_face_albedo_v2.png` and `depth_gauge_face_albedo_v2.png` were
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generated on 4 October 2026 with the same built-in tool. The approved cockpit
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target and then the oxygen face were used only as project-owned style
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references.
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Prompt summary: orthographic mechanical submarine gauges in aged ivory enamel,
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with exact French labels and units, dense numerical scales, restrained patina,
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and green, amber and red operating sectors. The generated needles, bezels and
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glass were explicitly excluded because those parts are modeled and animated in
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Godot. The source outputs were resized to 1024 × 1024 and given a circular alpha
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mask for flat, distortion-free mounting inside the physical bezels.
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